tag:blogger.com,1999:blog-8038823840472916624.post3208789654725662533..comments2024-03-28T04:29:32.814-04:00Comments on The Lands of Ara: The Assassination Solution?Carter Soleshttp://www.blogger.com/profile/01286436801953647693noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8038823840472916624.post-13662585972194175062012-02-09T08:06:25.652-05:002012-02-09T08:06:25.652-05:00It seems like a good solution - try it in play and...It seems like a good solution - try it in play and see how it goes, that's my advice.<br /><br />It isn't a very AD&D solution though - the AD&D solution is to create a whole set of tables and a sub-system unrelated to any other way of killing people currently used in the game! You should do that . . . oh wait . . . ;)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-86068807393451912332012-02-07T04:38:07.434-05:002012-02-07T04:38:07.434-05:00This how Rogues work in 3.x (+1d6 per two levels),...This how Rogues work in 3.x (+1d6 per two levels), and it works out well. They become sort of a "glass cannon," much like wizards. They are fragile but they can do huge damage in certain situations. <br /><br />Anything I could say on this is said better here:<br /><br />http://thealexandrian.net/wordpress/1140/roleplaying-games/save-or-die-effectsHDAhttps://www.blogger.com/profile/13506175636615989219noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-15564742013040068742012-02-06T16:19:32.851-05:002012-02-06T16:19:32.851-05:00d6 damage per level is eloquent but... isn't t...d6 damage per level is eloquent but... isn't the assassin really just a thief who excels in backstabbing.<br /><br />Not sure if you read my take on Raggi's specialist last month<br />http://jovialpriest.blogspot.com/2012/01/tinkering-with-raggis-specialist.html<br /><br />I'm thinking there are fighters, clerics, magic users, demihumans and SPECIALISTS (monks, bards, thieves, assassins etc). Specialists are builds for players that want that bit of extra creative control.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-9564329432445938702012-02-06T14:37:14.645-05:002012-02-06T14:37:14.645-05:00Thanks for the sharp comments folks -- sounds like...Thanks for the sharp comments folks -- sounds like some of us really like Carl's solution, but I also really appreciate bdfiscus' more "purist" approach, which I will seriously consider before allowing ANOTHER PC Assassin (besides Vivuli) into my campaign!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-53338666792854554012012-02-06T07:03:05.997-05:002012-02-06T07:03:05.997-05:00Id leave the class as written and either allow or ...Id leave the class as written and either allow or disallow the entire class.<br /><br />If you mislike the assassins chance to insta-kill the "boss monster" with a surprise attack then give the demigod, devil, or boss a special caveats such as "immune to surprise" or "hit only by +"X" weapons; or the creature in the encounter is already alert and ready for combat and there are penalties to the surprise roll; etc.<br /><br />I personally - yes, even as a GM- actually LIKE the "all or nothing" ability of the assassin.... and that ability cuts both ways (pun intended) since NPC assassins have the same chance to "one-shot" the PC's as well!<br /><br />too many spells already have the "percent chance to insta-kill"; such as : polymorph other into a goldfish; finger of death, petrification, hold person followed by slit throat; etc.bdfiscushttps://www.blogger.com/profile/09620898370988881573noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-69183119554376900422012-02-06T02:06:41.251-05:002012-02-06T02:06:41.251-05:00Nice solution! I was going to ask you Carter if yo...Nice solution! I was going to ask you Carter if you had any better ideas for assassin mechanics, after our talking about them recently.<br /><br />My initial reaction to this idea was: 1d6 damage <i>per level</i>!?! But on reading Carl's explanation it makes sense. It's certainly no more powerful than a wizard being able to cast fireballs doing 1d6 per level damage (as an area effect!).<br /><br />I'm happy to have found something that sounds like it'll work, give the player's character a very cool ability, and not be a % chance to kill gods.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-14646815235910671592012-02-06T01:07:38.108-05:002012-02-06T01:07:38.108-05:00Looks good, and in my mind it seems workable. I ha...Looks good, and in my mind it seems workable. I have a player that loves the class and this would seem a great "fix" for the issue I have with his "Abuse" of the Insta-kill.<br /><br />ERIC!ERIC!https://www.blogger.com/profile/18251132223571608976noreply@blogger.com