tag:blogger.com,1999:blog-8038823840472916624.post4347451130125231399..comments2024-03-28T04:29:32.814-04:00Comments on The Lands of Ara: Non-Linear Dungeon Design ResourcesCarter Soleshttp://www.blogger.com/profile/01286436801953647693noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8038823840472916624.post-60528057707131435662012-11-25T09:52:54.003-05:002012-11-25T09:52:54.003-05:00Tarihiyerlerimiz, türkiyenin tarihi yerleri, türki...Tarihiyerlerimiz, türkiyenin tarihi yerleri, türkiyenin tarihi eserleri, türkiyenin turistik yerleri , başlıca tarihi yerlerimiz www.tarihiyerlerimiz.blogspot.comSite Yöneticisihttps://www.blogger.com/profile/15746482273795051700noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-72677257105978531492012-10-27T16:13:49.131-04:002012-10-27T16:13:49.131-04:00I'm glad to hear it. It's been an interes...I'm glad to hear it. It's been an interesting trip. We started playing it Wednesday night, and even winging it almost entirely it seemed to work. I'm working now on some detailed development as they find their way deeper into it.Keith Davieshttps://www.blogger.com/profile/08411665536982769550noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-47401832280234232472012-10-27T12:51:07.378-04:002012-10-27T12:51:07.378-04:00Also, thanks for the background on this, I have be...Also, thanks for the background on this, I have been enjoying your series of posts a great deal.Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-21065285791208996222012-10-27T12:15:50.366-04:002012-10-27T12:15:50.366-04:00Oops, thanks for catching the typo, have corrected...Oops, thanks for catching the typo, have corrected.Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-70567717701807220742012-10-27T11:58:48.298-04:002012-10-27T11:58:48.298-04:00My "dungeon storyline" is that for some ...My "dungeon storyline" is that for some reason many of the people in the past decided to make these grand underground villages and cities. Unfortunately most of them were ignorant that there already were ancient races already living underground and that even deeper these connected to yet a deeper more sinister underworld. The characters have questions to answer if they care to research. What caused the people in the past to go underground? What happened to them? What are the dangers from below that may have killed them all out? I always give the feeling that the entire dungeon was a place of slaughter in the past. I also have sounds and harmless ghost that play out scenes and clues. My problem was I wrote the Dungeon for LL/AEC but the players only wanted to play PFRPG. It ended very undiplomatically after they made it down three levels out of 10 or more. Eldrad Wolfsbanehttps://www.blogger.com/profile/14292418521508905397noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-80996585387605247702012-10-27T11:28:00.568-04:002012-10-27T11:28:00.568-04:00Justin Alexander, btw. Unless he's changed hi...Justin Alexander, btw. Unless he's changed his name again.<br /><br />The Campaign Scenario Design series, which led to the Node-Based Megadungeon, was prompted in part by Justin's own Node-Based Design article. I realized the same techniques could be applied at higher levels (joining scenarios together rather than just scenes, and even joining campaigns together rather than just scenarios) and more generally (multiple layers -- physical, information, personal relationship... though Justin got into that in his Advanced Node-Based Design material). I added a few other aspects to it that Justin hadn't talked about, but they are largely in application (templates and the Challenge, Response, and Secret approach) rather than base theory.Keith Davieshttps://www.blogger.com/profile/08411665536982769550noreply@blogger.com