tag:blogger.com,1999:blog-8038823840472916624.post7077265284304976030..comments2024-03-28T04:29:32.814-04:00Comments on The Lands of Ara: Arandish Campaign House Rules 2011Carter Soleshttp://www.blogger.com/profile/01286436801953647693noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8038823840472916624.post-73638468153344016342011-03-02T17:48:44.341-05:002011-03-02T17:48:44.341-05:00I use 4d6 in order and I feel it works very, very ...I use 4d6 in order and I feel it works very, very well. You get enough decent scores to keep the player whining down, while making them stretch and go for class or character options they might not otherwise take. <br /><br />Plus CHA finally gets some love.Chris Kutalikhttps://www.blogger.com/profile/01414743509426875792noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-21120738345105845792011-02-28T08:00:49.778-05:002011-02-28T08:00:49.778-05:00Multiply normal damage die roll x2. I have toyed ...Multiply normal damage die roll x2. I have toyed with other options, such as critical hit = max damage, but the players generally want to keep the old stsndby: double the rolled damage.Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-47968628597271943442011-02-27T16:06:14.670-05:002011-02-27T16:06:14.670-05:00Critical hits: Do you multiply the normal die roll...Critical hits: Do you multiply the normal die roll x2 or do you mean that the number of damage dice rolled is doubled?Greg Gorgonmilkhttps://www.blogger.com/profile/15397374629757817360noreply@blogger.com