tag:blogger.com,1999:blog-8038823840472916624.post2027042766218828450..comments2024-03-28T04:29:32.814-04:00Comments on The Lands of Ara: The Rules Should Be InvisibleCarter Soleshttp://www.blogger.com/profile/01286436801953647693noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8038823840472916624.post-70942206219967691412009-11-18T17:08:32.881-05:002009-11-18T17:08:32.881-05:00GREAT solution!GREAT solution!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-19422924682090109592009-11-11T07:26:16.140-05:002009-11-11T07:26:16.140-05:00I would have had the villain hit the PC with a dis...I would have had the villain hit the PC with a dispel magic JUST as the characters gaseous self was halfway through the peephole...<br /><br />problem solved !!bdfiscushttps://www.blogger.com/profile/09620898370988881573noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-33564558217345580112009-11-05T03:22:48.343-05:002009-11-05T03:22:48.343-05:00Agreed!Agreed!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-47868238043678664542009-11-05T02:42:40.158-05:002009-11-05T02:42:40.158-05:00I've had several similar experiences using D&a...I've had several similar experiences using D&D 3.5, and I've also blogged on these topics. However, I've come to the conclusion, that issues like these have less to do with the actual rules system than player expectations on how the rules should be implemented. In other words, the social contract between you and other members of your player group should dictate just what kind of situations should be covered by the rules and what by the GM's fiat.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-38443153668598166912009-11-05T02:12:19.944-05:002009-11-05T02:12:19.944-05:00Yes, MM2 was a key turning point for me too, a boo...Yes, MM2 was a key turning point for me too, a book I refused to buy on principle and/or out of TSR apathy.<br /><br /> I have realized lately that bringing together the right group of players, all of whom share a vaguely similar playing agenda, is essential. I am being very careful about who to bring into my upcoming campaign, because as GM, I have a responsibility to avoid accidentally bringing a rules-maxer into what is sure to be a rules-LITE kind of affair.Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-53564639590464888952009-11-05T00:38:17.866-05:002009-11-05T00:38:17.866-05:00I somewhat naively thought at the time that “D&...<i>I somewhat naively thought at the time that “D&D is D&D, how different can the Wizards of the Coast version be from the AD&D I remember?”</i> Count me in this club, too. I stopped playing D&D right after MM2 came out. So when my preteen daughter wanted to play, we started with D&D 3.5. Mind you, I started gaming with Avalon Hill games like Panzer Leader and Tobruk, so it wasn't like I couldn't figure out complex rules. My daughter didn't enjoy the experience.<br /><br />We ended up with Castles & Crusades, mainly because I didn't really know of other options at the time except to track down and repurchase my old AD&D books. C&C is working out well and I still purchased all the old AD&D 1e books.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-8038823840472916624.post-31069809586416502522009-11-04T21:31:59.686-05:002009-11-04T21:31:59.686-05:00Wow. That almost exactly mirrors my own experience...Wow. That almost exactly mirrors my own experience. Leaving around 2nd ed, coming back for 3.5 (cause of ToEE computer game), I skipped being player and went straight to DM. I also had a chase scene but with a minor character I said "escaped". Players said I'd done this and this how could he escape? Ok, you catch him. Then the players wanted to battle it out and I said no you defeat him, done with, over. I didn't want to spend an hour resolving combat with a unimportant character, at unimportant moment, and with a inevitable outcome of player victory. <br /><br />The players were aggravated. For them combat, using all the rules and abilities they spent hours building was the point and fun part of the game.<br /><br />And I've also gravitated towards the OSR in response to my 3.5 disillusionment.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.com