As is well known to regular readers, I love dimetrodons. I love ALL dinosaurs really, but dimetrodon -- which is not technically a dinosaur but a "prehistoric synapsid" -- has always been a particular favorite. That sail on its back gets me every time.
So as the first portion of my present celebration of Dimetrodon, I want to offer this new "flying" variant, statted for use in old-school versions of D&D.*
Illustration copyright 2011 Kelvin Green.
Flying Dimetrodon
# Encountered: 1d6
Alignment: Neutral
Move: 120’ (40'), Fly: 150’ (50')
Armor Class: 5
Hit Dice: 6
Attacks: 1 bite
Damage: 2d8
Save As: F4
Morale: 8
Hoard Class: none
XP: 570
The dreaded tree- and cliff-dwelling Flying Dimetrodon "flies" in the same sense that a flying squirrel does: it has a membranous webbing along its sides that allows it to glide through the air. A Flying Dimetrodon may only fly for short distances; its favorite tactic is to glide down upon unsuspecting victims. It is 8-9' long, just a wee bit smaller than a standard, ground-dwelling Dimetrodon.
Up next, both for the sake of contrast and to consolidate all the relevant Dimetrodon variants into one convenient post, I hereby reproduce the "basic" Dimetrodon as originally presented by Moldvay/Cook in The Isle of Dread p. 29:
Illustration copyright 2011 Kelvin Green.
Dimetrodon
# Encountered: 1d6
Alignment: Neutral
Move: 120’ (40')
Armor Class: 5
Hit Dice: 7
Attacks: 1 bite
Damage: 2d8
Save As: F4
Morale: 8
Hoard Class: VII
XP: 440
A dimetrodon is a sail-backed, meat-eating dinosaur. The "sail" is a comb of long bony spines connected with a skin webbing. The dimetrodon is about 10' long and weighs nearly a ton. Dimetrodons hunt most often in hills and in the drier areas of swamps.
Followed by my Fire-Breathing Dimetrodon variant, first unveiled here:
Illustration copyright 2011 Kelvin Green.
Fire-Breathing Dimetrodon
# Encountered: 1d4
Alignment: neutral
Move: 120’ (40’)
AC: 5
HD: 7
Attacks: 1 (bite or flame breath weapon)
Damage: 2d8 / special
Save: F4
Morale: 8
Hoard Class: none
XP: 790
This 9' long flaming-sail-backed reptile is fiercely territorial. It is a voracious meat-eater often found in mated pairs or small packs. It is impervious to flame-based attacks. Its breath weapon, usable 3 times per day, emits a cone of flame 60' long and 20' wide which inflicts a number of hp damage equal to the creature's total number of hp when the attack occurs (save vs. breath attack = half damage).
And lastly, my own first take on the Dimetrodon, slightly re-edited and now re-dubbed the "Aquatic Dimetrodon":
Illustration copyright 2011 Kelvin Green.
Aquatic Dimetrodon
# Encountered: 1d4
Alignment: neutral
Move: 90’ (30’), Swim: 120' (40')
AC: 4
HD: 7
Attacks: 1 (bite)
Damage: 3d4 +3
Save: F4
Morale: 8
Hoard Class: none
XP: 790
This 9' long sail-backed reptile is fiercely territorial and can swim. It is a voracious meat-eater often found in mated pairs or small packs. It breathes air but may stay underwater for up to ten minutes at a time.
[FINAL NOTE: Special thanks to Kelvin Green, who created all four of the wonderful dimetrodon illustrations above. Kelvin also deserves the credit for coming up with the flaming sail for the fire-breathing dimetrodon, which is utterly badass. Kudos Kelvin!]
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* By statted I mean I have generated numerical game "stats" (statistics) for the creature so that it can be used in-game. By old-school editions of D&D I specifically mean Labyrinth Lord, the retro-clone that I play, but this term indicates that this monster would work in any first-edition D&D ruleset, including "Original" 1974 D&D, B/X D&D [which Labyrinth Lord clones], AD&D, Swords and Wizardry, OSRIC, etc. See this glossary for more information on these kinds of abbreviations.




