Sunday, September 21, 2014

Lift Bridge Game Updates

While most of the players have turned over since this picture was taken in Nov. 2012, this accurately depicts the space in which we play Labyrinth Lord at Lift Bridge Books in Brockport, NY.  

Much as I reported last March, I have been away from blogging (and may remain so) for awhile but am very busy gaming! Today I want to post a couple updates about my open-to-the-public Labyrinth Lord game that meets twice a month at Lift Bridge Book Shop.

Repurposing Classic Modules
The Lift Bridge-based group has been adventuring in central and eastern Ara, having found a dwarven artifact weapon called Whelm in the treasure horde of a green dragon they slew a few days east of Kaladar. A few sessions ago, that magical dwarven warhammer communicated to one of the party members -- an elven thief named Rux Joopy -- and offered him a chance to become dwarven champion and hero. Rux accepted, and instantly transmogrified into a dwarf. The party then marched north to Gannar and received the blessing of King Robert V, who charged them to seek out another missing dwarven artifact, the sword Skeenkarbulo, rumored to be held by the vile fire giant king Snurre in the heart of the mountains.

As those in the know will have deciphered by now, I have been having a grand old time using some classic TSR adventure modules as the basis for this group's recent exploits. I am not slavishly following all the directives in these modules -- turning the resting place of Whelm into a dragon's horde rather than (primarily) the haunt of a crazy wizard, for example -- but rather modifying them to fit our own ongoing pursuits. Fun!

They've been fighting a lot of these . . . 

. . . and today they fought one of these . . . 

. . . and saw a couple of these things mating!

Starting New PCs
When PCs die, or when new players join the group, I have been starting off the new characters that replace them at a higher level than 1st, since the bulk of the party is now up at 5th and 6th level on average (Voltage the Druid, the longest-lived and most powerful character in the party, hit 7th level at the end of last session). The rough guideline I used is:

Average Party Level                Starting XP
         4th - 5th                                    4,400
         5th - 6th                                   10,001

Not much else to report, just that we're having lots of fun.

UPDATE 9/22/14: Glancing over an old set of House Rules from my "home" campaign, I was reminded today that the Lift Bridge Campaign adopted a new ongoing ruling yesterday: During chargen, attribute scores are generated by rolling 4d6, discarding the lowest die roll, and assigning the result to each attribute in order: STR, DEX, CON, INT, WIS, and CHA. 

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