Thursday, November 5, 2009
Noffel - Sword-Clerics of Frey
The Sword-Clerics have always done their job well. However, no one could have predicted how quickly and how far abroad the living dead would spread their seed. Today, twelve and a half centuries later, the Sword-Clerics of Frey continue their struggle against the Arandish undead. Their ultimate aim is to find and eliminate every Arandish vampire (Necromancer) in existence.
Sword-Cleric of Frey
Requirements: CON 15, WIS 16
Prime Requisite: WIS
Hit Dice: 1d6
Maximum Level: 14 [levels similarly to PH druid]
The Sword-Cleric of Frey differs from other clerics in having attribute requirements and a level limit (given above), and in its focus upon undead-turning rather than spell use – click here to download Sword-Cleric Level Advancement, Turning Undead, Spell Progression, and Sword Power Tables. In summary, the Sword-Cleric of Frey trades greater access to spells for longsword use, sword-related powers, and increased undead-turning abilities.
Relative to a standard cleric, a sword-cleric of Frey functions at +1 to current level for undead-turning purposes and at -1 to level for cleric spell acquisition. For example, a 6th-Level sword-cleric turns undead as effectively as a 7th-Level cleric, but acquires spells at the same rate as a 5th-Level cleric. A 1st Level Sword-Cleric turns undead as if he were a 2nd Level Cleric, but gets no Cleric spells at 1st level! Furthermore, even at 14th Level, the Sword-Cleric of Frey will never gain access to 7th-Level Cleric spells.
Upon attaining second level, a Sword-Cleric of Frey must take Detect Undead, a special first-level spell described below, as his first (and only) level one spell.
Sword-Clerics of Frey are permitted to use just one type of edged weapon, a specially blessed long sword provided by their Order. Sword-Clerics are NOT permitted to use any other swords or edged weapons, be they mundane or magical; NOR are they allowed to use their blessed swords upon any creatures or monsters EXCEPT the undead. That is, sword-clerics are ONLY allowed to use the specially blessed swords provided by their Order, and only upon undead targets. [Note: Thanks to A Paladin in Citadel for suggesting this latter amendment.]
The Ceremony of the Sword
Upon attaining 2nd level (Initiate of the First Circle), each Sword-Cleric must return to the Citadel of Frey (see below) to undergo the Ceremony of the Sword, wherein the Sword-Cleric’s blessed longsword receives its first divine power. The Ceremony of the Sword not only prepares the sword for divinely heightened effectiveness versus the undead, it also attunes the energy of the weapon to the energy of the Sword-Cleric who wields it. A single Sword-Cleric is attuned to a single sword, and vice-versa. Therefore, the special sword-related powers listed below only work when the synergy between the specific sword and the specific Sword-Cleric of Frey is in effect. The Sword-Cleric must return to the Citadel of Frey and undergo another Ceremony of the Sword each time he wishes to "unlock" the next power of his blessed sword. A Sword-Cleric who loses his special sword may enchant a new one, provided he returns to the Citadel and undergoes the Ceremony of the Sword again.
Blessed Sword Powers
Note that the sword-cleric must be holding / wielding / in physical contact with his/her blessed sword to use any of its powers.
Sword affects vampires, wights, wraiths, and spectres, inflicting 1/2 damage.
Sword does double damage to zombies, skeletons, and ghouls.
Life Force Cloaking: the sword empowers the sword-cleric to cloak his Life Force emanations, making him effectively invisible to the undead for 1d6 minutes. Usable thrice per day.
Sword affects vampires, wights, wraiths, and spectres, inflicting full damage.
Resist Life Force Drain: the sword enables the sword-cleric to roll his CON or lower on 1d20 to reduce undead life force drain by 1 level (i.e., vampire life force drain drops to only 1 level, wight and wraith life force drain reduced to zero). Usable thrice per day.
Entrap Vampire: the sword enables the sword-cleric to entrap one vampire in its current form, effectively neutralizing its shape change ability (see LL p. 101). Range: 100' and in sight; Duration: 1d12 rounds. Usable once per day.
Click here to download the Blessed Sword Powers information in table format.
Fearlessness and Resistance to Charm Gaze
In addition to the spells, undead-turning abilities, and sword powers described above, Sword-Clerics of Frey also gain fearlessness of Arandish Vampires from Sword-Cleric Level 3 onward, and resistance to vampires' Charm Gaze ability from Level 5 onward. The latter manifests as an exemption from the usual -2 penalty to save vs. the Charm Gaze ability (see Labyrinth Lord p. 101). Fearlessness and Resistance to Charm Gaze abilities set in automatically at the appropriate Sword-Cleric Level, and do not require visits to the Citadel to "unlock" or enable.
The Citadel of Frey
The Citadel of Frey lies north of Noffel in the foothills of the Frey Mountains, near the eastern edge of the Great Western Swamp.
A Sword-Cleric of Frey must return to the Citadel to unlock each new sword-related power, i.e., at Levels 2, 4, 7, 9, 11, and 13.
Level: 1 (Sword-Cleric Spell)
Duration: 6 turns
Range: 1 mile
The caster can sense the presence of the undead within 1 mile. Note that the spell does not allow the Sword-Cleric to detect evil intent [see Detect Evil in LL p. 22] nor read minds. It only tells the Sword-Cleric if there are undead beings about, and if so, in roughly what numbers and to what level of power (gauged by the undead creatures' HD).
Level: 6 (Sword-Cleric Spell) [Grand Avatar of Frey only]
The Grand Avatar of Frey, the sole 14th Level Sword-Cleric in Ara, is the only individual empowered by the god Frey to enchant the Blessed Swords used by the Sword-Clerics of the Order. Bless Sword is the spell s/he uses to grant each new sword-power at Sword-Cleric Levels 2, 4, 7, 9, 11, and 13. These enchantments are always done in high ceremonial fashion at the Citadel of Frey.