Also, thanks to Jim Pacek's helpful comment to this post, I have looked more carefully at FATE 2.0 and have tentatively decided that Fred Hicks and Rob Donoghue's adaptation of the FUDGE system may in fact be easier to read and more concise than the original 1995 iteration of FUDGE.* Hence, FATE may become the default system for The Adventures of James Bomb, whatever that's worth.
Abilities (Skills that every PC has)
Electronics (incl. computer hacking)
Lockpicking and Safecracking
Plus Skills horked from FUDGE/FATE:
I may add a few more skills to this list, and/or modify a few names here and there, but then again, if it ain't broke, why fix it?
Next time: Stunts
* For the acronym-curious, FUDGE stands for Freeform Universal Do-it-Yourself Gaming Engine; it was written by Steffan O’Sullivan. FATE stands for Fantastic Adventures in Tabletop Entertainment and is an adaptation of FUDGE; the differences between the two are glossed on p. 72 of FATE 2.0.