A short while back The Rusty Battle Axe posted another random blog post topic generator, and this one was so damn inventive that I vowed to roll and respond honestly this time.
So here goes. The rolls:
Initial d10 roll = 1 : "Roll on Table 2 then on Table 4"
Table 2 roll 1d12 = 6 : "Four"
Table 4 roll 1d100 = 26 : "Demons"
Four Demons
Note that all these demons have the common "demon" abilities listed on p. 108 of the AEC, to wit:
Infravision (90')
Half damage from cold-based attacks
Half damage from electrical-based attacks
Half damage from fire-based attacks (all)
Half damage from gas-type attacks
Telepathy (allows all languages to be understood)
Gark, Demon Prince of Hobgoblins
# Encountered: 1 (unique)
Alignment: chaotic (evil)
Move: 120’ (40’)
AC: -3
HD: 99 hp (20 HD)
Attacks: 1 (special weapon)
Damage: 3d6 (+ special)
Save: F20
Morale: 10
Hoard Class: XVIII
XP: 10,250
Gark appears as a huge (9' tall) demonic hobgoblin wearing black chain mail and wielding one of his preferred weapons: his long sword or his morningstar. Gark's Long Sword and Morningstar each inflict 3d6 damage per hit when wielded by him, and also have the following additional effects:
Gark's long sword - when struck by the sword, the target must save vs. magic or experience fear (as per the 4th Level MU spell, see AEC p. 62 or PH p. 76).
Gark's morningstar - when hit with the morningstar, a saving throw vs. magic must be made or the victim is confused (as per the 4th-level MU spell).
Gark can also Teleport without error at will.
[Note that Gark, Demon Prince of Hobgoblins, is very loosely based upon Yeenoghu, Demon Lord of Gnolls, described on p. 19 of the Monster Manual. The "Demon" descriptions and stats in Goblinoid Games' Advanced Edition Companion (p. 108) were also incredibly helpful in statting Gark.]
Nazzeb
# Encountered: 1 (0)
Alignment: chaotic (evil)
Move: 90' (30') Fly: 120’ (40’)
AC: 0
HD: 10
Attacks: 3 (2 claw, 1 bite)
Damage: 1d4 / 1d4 / 2d4
Save: F10
Morale: 10
Hoard Class: XVIII
XP: 3,100
The demon Nazzeb fancies eating manflesh, but is allergic to magical (or even magically inclined) beings. Thus he prefers eating dwarves, non-magic-using humans, and halflings. In exchange for being provided with dwarves to eat, Nazzeb sometimes grants loyal followers on our plane special physical powers.
Indeed, Nazzeb is a shape-shifter who can assume many forms in our dimension -- he can Polymorph Self (MU 4) at will. No one knows for sure what his true form is (or if he even has one), but he most often assumes the shape of a Nalfeshnee (AEC p. 112). Further at-will powers include fear (MU 4) and the ability to gate (50% chance of success) a vrock, hezrou, or glabrezu demon (determine randomly). Nazzeb also has Limited Wish (MU 7) three times per day.
Note: These next two demons threatened to rip out my soul if I revealed their vital statistics publicly, so a short descriptive paragraph for each will have to suffice.
Slor, the Snake Demon
Imagine Jubilex (AEC p. 111) but made out of snakes instead of slimes, oozes, and puddings. That describes Slor, the Snake Demon, who non doubt lives in a snake-infested lair surrounded by demonic snakes of all descriptions. I would probably stat Slor like a slightly weaker version of Jubilex, say, 9-10 HD instead of 21 HD -- but again, that is just supposition and you didn't hear it from me.
Gorbeezak, Demon of the Gates
This powerful, invisible demon is believed to haunt stable gates in order to to ambush and make trouble for planar travelers. No physical description of Gorbeezak exists, because (a) it seems to be invisible most of the time, and (b) only one mortal has ever encountered Gorbeezak, and that mortal, Morag the Arch-Summoner, has lived in total secrecy for the past hundred years -- he may even be dead or residing permanently in another dimension for all anyone knows. Further, even before his disappearance from human society, Morag was known to be quite insane, therefore his records concerning Gorbeezak should be treated with healthy skepticism.
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