Wednesday, April 27, 2011

W for Wereshark

[Note: Any non-gamers tuning in to this series of posts are invited to consult my New Reader Introduction for some RPG-specific definitions and a general introduction to the Lands of Ara blog.]

I love sharks, and am justifiably terrified of them.  So what's not to love about the wereshark?  Here is a version statted for Labyrinth Lord:

Figurine painted and photographed by Ben at The Quiet Limit of the World.

Wereshark
No. Enc. 1d4 (1d4)
Align: Neutral
Move: 120' Swim 180'
AC: 2 (8)
HD 8 
Att: 1 (bite)
Dam: 2d10
Save: F6
Morale: 10
Hoard Class: XX

The dreaded wereshark is the result of a form of lycanthropy that allows the creature to assume great white shark form at will, so long as it is in darkness. Thus the wereshark has a great white shark form (see LL p. 95) and a human form. The first AC number listed above is for its shark form, the AC in parentheses for its human form.  As a lycanthrope, the wereshark can be affected by magic or silver weapons only (see Lycanthrope, LL p. 85).

[Inspired by the "Wereshark" entry on p. 82 of the Monster Manual II by Gary Gygax.]

3 comments:

  1. Admittedly, I've never heard of weresharks, but that is one badass, ferocious looking creature.

    Nice description and cool blog!

    ReplyDelete
  2. That's another damn fine creation! well done!

    ReplyDelete