The latter group just met yesterday and continued its adventures marauding around in a parallel dimension dominated, on the one hand, by the vast, human-dominated city of Vornheim and, on the other, by a sinister Citadel commanded by a society of Dark Elves.* That gaming group is really picking up steam despite some wavering attendance over the holidays: yesterday our two regular core attendees were there plus two others, making a total of four players plus me.
During the session, one player made a pitch for an extension of the "Shields Shall Be Splintered!" rule, i.e., the "Helmets Shall be Split in Twain!" rule. It would work the same way as the Shields variant, but with only a 2 in 6 chance of working when invoked:
Upon a successful 2 in 6 roll, a helmet may be used to "soak" damage from a single attack, thereby reducing damage to zero. Soaking damage destroys the helmet; it is split in two.
* Once the group entered this dimension -- by opening a magical trunk in the underground lair of Zappo the Mysterious -- I had my first chance to use Vornheim, Zak S.'s fucking excellent city gaming supplement. (plans for a review in the near future). For the alternate dimension's Drow-inhabited lands I am mostly cherry-picking stuff from D3 Vault of the Drow.