Saturday, May 8, 2010

Deep Gnomes and Deep Hobbits

In preparing for my first Core World Labyrinth Lord session on Monday, I have been statting up a few key races.  Of course, one of the main ones I want in there for an all-underground campaign are the Deep Gnomes (Svirfneblin) from Gygax's D1-2-3 series, and a new race I am introducing as a major player in the Core World campaign, the Deep Hobbits.  So I have generated Labyrinth Lord stats for both races.  Hopefully I am not repeating anybody's work here -- has someone else already converted Svirfneblin for B/X / Labyrinth Lord use?

At any rate, here are my stat blocks for Deep Gnomes and Deep Hobbits.

Deep Gnome (Svirfneblin)
# Encountered: 2d8 (5d8)
Alignment: Neutral
Move: 90’ (30’)
AC: 2
HD: 3 + 6
Attacks: 1 (weapon)
Damage: per weapon
Save: D3
Morale: 9
Hoard Class: XX
XP: 170
See p. 28 of Module D1-2 for a complete description of the Deep Gnome. 

Deep Hobbit (Darkfoot)
# Encountered: 3d6 (5d8)
Alignment: Neutral
Move: 90’ (30’)
AC: 4
HD: 1
Attacks: 1 (weapon)
Damage: 1d6 or weapon
Save: H1
Morale: 8
Hoard Class: VII (XXI)
XP: 13

Slightly tougher than their surface-bound cousins, Deep Hobbits live their entire lives in underground caves deep beneath the surface of the ground (the second Hoard Class figure is for when Deep Hobbits are encountered in their home cavern). Deep Hobbits may hide in shadows or behind cover in underground caverns and labyrinths with 90% ability.  Like Arandish rodians, deep hobbits have limited infravision (30' range).  Like their allies the deep gnomes, deep hobbits may use the blur ability (as per the 2nd Level Illusionist spell) once per day.  

Like above-ground hobbits, Deep Hobbits gain a +1 to initiative when alone or in parties of deep hobbits, and a +1 to all missile attacks.  They prefer crossbows, short swords, and hand axes as favored weapons.  Their skin is dark gray to black, and they do have hairy feet!

Playing Deep Hobbits as PCs
Deep hobbits level as regular hobbits, with the following features:

Requirements: DEX 9, CON 9
Prime Requisites: STR and DEX
Hit Dice: 1d6
Max. Level: 8

Allies: morlocks, deep gnomes, dwarves, gnomes, some surface hobbits

Enemies: deep elves, hobgoblins, drow, ponaturi (Kua-Toans), mind flayers

2 comments:

  1. I have to question a preference for slings by the Deep Hobbits. As a underground race the need to deal with the overhead enclosure. The sling is a high trajectory weapon. Over anything but a very short distance or in a very large cavern the stones are going to hit the ceiling.

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  2. Well spotted! Maybe crossbows are more likely then.

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