Saturday, May 26, 2012

The Adventures of James Bomb - Skills

I have done a small amount of preliminary groundwork toward a FATE-based Adventures of James Bomb RPG. Most notably, I have perused the Victory Games James Bond 007 RPG Basic Game book and copied down all the skills they list on pp. 33-42.


Also, thanks to Jim Pacek's helpful comment to this post, I have looked more carefully at FATE 2.0 and have tentatively decided that Fred Hicks and Rob Donoghue's adaptation of the FUDGE system may in fact be easier to read and more concise than the original 1995 iteration of FUDGE.* Hence, FATE may become the default system for The Adventures of James Bomb, whatever that's worth.

Abilities (Skills that every PC has)
Conoisseur
First Aid
Photography

Skills
Boating
Charisma
Cryptography
Demolitions
Disguise
Diving
Driving
Electronics (incl. computer hacking)
Evasion
Fire Combat
Gambling
Hand-to-Hand Combat
Interrogation
Local Customs
Lockpicking and Safecracking
Mountaineering
Pickpocket
Piloting
Riding
Science
Seduction
Sixth Sense
Stealth
Torture

Plus Skills horked from FUDGE/FATE:
Assets (track)
Resolve (track)
Stamina (track)

I may add a few more skills to this list, and/or modify a few names here and there, but then again, if it ain't broke, why fix it?

"The name's Bomb. . . James Bomb." 

Next time: Stunts
--
* For the acronym-curious, FUDGE stands for Freeform Universal Do-it-Yourself Gaming Engine; it was written by Steffan O’Sullivan. FATE stands for Fantastic Adventures in Tabletop Entertainment and is an adaptation of FUDGE; the differences between the two are glossed on p. 72 of FATE 2.0.

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