Friday, November 27, 2009

Four Horrid Spells


Who knows why, but I seem to love magic-user spells on themes of slime, scum, filth, and grotesquery.  So I present four horrid spells, two of which were actually created by more inventive people than me, as noted individually below.

Stickyfoot
Level: 2 (M-u)
Range: 100'
Stickyfoot creates a small (3’ x 3’) patch of a transparent, sticky substance which instantly bonds one person or human-sized being’s feet to the floor.  This patch may be cast anywhere within sight of the magic-user up to 100', and it sets instantly, so it must be cast directly under someone in order to be effective.   Once it adheres to its target’s feet and sets, the Stickyfoot substance immobilizes the target for 1d4 rounds, then vaporizes, freeing the target.  While immobilized, the target attacks at -1, and any DEX-related AC bonuses are negated.  The Stickyfoot spell can only be used against one human-sized target at a time (exceptionally large targets are not affected), and will only work in areas with solid floors (for instance, the Stickyfoot substance would not adhere to the side of a sand dune or to a patch of slimy swamp muck).

[Stickyfoot was conceived and written by Dave Miller for the original Crimson Blades of Ara game.]

Troglodyte Stench Burst
level: 3 (M-u)
range: 100 feet
Creates a 10’ radius spherical cloud of Troglodyte stench, enfeeblingly repulsive to humans and demi-humans, which appears within 100’ of the caster and lasts for 1d6 rounds.  Those humans or demi-humans trapped within the transparent cloud must save vs. poison or suffer a –2 to all attack rolls while still in the cloud.  Even those who escape the radius of the cloud find that the stench, and the –2 attack penalty if not saved against, will cling to the target for 10 additional rounds. 

Cannibal Curse
level: 4 (M-u)
range: 20 feet
Cannibal Curse turns one target within 20 feet into an uncontrollably ravenous cannibal for 1d6 rounds.  The cursed individual will viciously attack the nearest member(s) of its own species, biting at his/her/its/their flesh and attempting to eat him/her/it/them.  The cursed individual cannot be reasoned with while the curse is in effect.

[Note: The Cannibal Curse spell could be made available to evil clerics, in which case it would be a level 5 evil cleric spell.]

Vomitus Deluge
level: 5 (M-u)
range: 500 feet
On command, a magical stream of viscous, pungent acid spews forth from the caster and bursts onto its target(s).  The effect has a range of 500 feet and creates a vomitus burst 20' in radius. The burst deals 2d4 points of initial acidic damage. Unless somehow neutralized, the acid lasts another 1d6 rounds, dealing another 2d4 points of damage per round.  All beings caught within the burst of the vomitus deluge are allowed a save versus spells; a successful save reduces all damage by half.

[Vomitus Deluge was created by Jamey Racer II for a D&D 3.5 campaign in 2007-08.]

And of course no list of horrid spells would be complete without our favorite "horrid" spell, the most requested spell scroll in the Kaladarian Grand Wizardry Archive every year since its debut in 1583, the ever-popular Scumbrella!!

Scumbrella
Level: 1 (M-u)
Range: touch
Scumbrella is a 1st-Level magic-user spell that is cast upon a single mundane umbrella.  The next time that umbrella is opened, it dumps sewage and filth all over the person(s) underneath it.  Scumbrella is mainly a “practical joke” spell with very little direct combat application, though the target scummed by a Scumbrella is considered surprised for one round.  Further, if someone with open sores or wounds opens the Scumbrella, a save vs. poison is required to avoid catching some nasty disease.

Finally, to cap off our exciting tour of horrid spells, I present a magic-using NPC who takes advantage of some of them (as well as some great ones by bat from Ancient Vaults), Elzar the Horrid:

Elzar the Horrid
Human Magic-User Level 6
Sex: male
Alignment: neutral
STR 6, DEX 13, CON 14, INT 17, WIS 10, CHA 5
HP: 13
AC: 7
Weapons: dagger (1d4 dam.)
Armor: unarmored (base AC 9)
Spells (1st): Scumbrella, Gobsmacked
Spells (2nd): Mutinous Limb!, Summon Peasant
Spells (3rd): Troglodyte Stench Burst, Vexation of Food and Drink*

*Listed as a Level 2 Druid Spell, but Elzar has adapted this spell for arcane use as a level 3 spell.

Elzar the Horrid is thought to dwell southwest of Wilkiss, somewhere along the northern edge of the Great Western Swamp, in a particularly nasty smelling hovel guarded by a loyal giant toad.  He spends most of his time working to develop new horrid spell scrolls and potions, which he sells (through an agent) in the popular public market in Tradefair.  Elzar is widely held to be the creator of the Troglodyte Stench Burst spell, but he has never publicly verified this fact.  Elzar likes to be left alone and will use his array of horrid spells, including the distinctly antisocial Mutinous Limb!, to deter visitors to his hidden swamp cave.  He wears a ring of protection +1, which, along with his high DEX, accounts for his lowered AC.  Elzar is a Council Adept in good standing (i.e., he pays his Council dues) but he never attends meetings or Council functions in person.

3 comments:

  1. This post is Biscuit Le Pois approved.

    ReplyDelete
  2. Bad ass! I bow down before the awesome might of Biscuit Le Pois.

    ReplyDelete
  3. Awesome, and disgusting, spells! Well done!

    ReplyDelete