Monday, February 7, 2011

Sea of O'sr: Call For 3-Hour Islet Submissions

First, Telecanter asked:

what if there were one page islands and people wrote a bunch of them? Then you might have a campaign that you could pick and choose from a variety of isles.

Then Planet Algol mused about whether or not the OSR could produce a Paizo-esque "Adventure Path," rightly surmising that:

There's no reason that an Adventure Path has to be a tasteless save-the-world railroad. It can be a series of interconnected sandbox-ish environments with an overarching narrative. A picaresque pulp serial instead of Dragonlance.

Then Paul Gorman at Quickly, Quietly, Carefully posted this call to action:

Will anyone join me in jump starting the island hopping "Sea of O'sr" project with a 3-hour islet?

And the project is underway!

Tell your friends, spread the word: The Sea of O'sr Sandbox-Style Adventure Path is seeking 3-Hour Islet submissions. As Paul suggests, you may consult the wikipedia "Islet" page for inspiration, and I would urge you to look at migellito's completed Islet map and Paul's just-posted Isle map teaser as well.  There is some vague consensus around generating the islet maps on a roughly 300'-per-hex scale, but nothing is set in stone -- anything goes!  See Paul's blog and the comments to the original proposal post for the latest brainstorming around the project.

Fight On!

10 comments:

  1. Interesting idea. This could be really cool.

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  2. Hm, I might already have an islet that may fit the bill...

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  3. Great project! I've got an idea brewing...

    What does the "3 hour" part of "3 hour islets" mean? A limit of 3 hours to design, or roughly 3 hours to play? And if the former, what's the intention of that?

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  4. Thanks Carter! I've now got the first two map location details posted as well :)

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  5. @Gavin: The 3-Hour part is in reference to "time to design," and is itself an homage to the "One-Hour Dungeon" concept that was floating around the OSR blogosphere awhile ago. I would say that you should NOT feel constrained to limit your Islet design time to 3 hours, but take that as a very *general* guideline in that each Islet should be relatively small.

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  6. I have built an online tool that handles exactly this sort of setting collaboration for DINO-PIRATES OF NINJA ISLAND:

    http://www.dino-pirates.com/

    I say this not only to pimp my own setting, but to offer the technology there to run the Sea of O'sr, if you like. Contact me for deets.

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  7. @barsoomcore: Wow, thanks for the offer! I won't have much time to move on this until the coming weekend, but expect to hear from me then. (P.S. Pimping is always acceptable, and I LOVE the name of your game!)

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  8. @Carter, re: 3 hours - Ok gotcha. That's what I was guessing, but just wanted to be sure.

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  9. Check out my blog this morning for an unkeyed map.

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  10. Did anyone ever post a collection of these, or at least links to most of 'em?

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